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Magazines can be dropped into other units at any distance. The closest landmine to targetUnit will be deactivated.Ĭauses a person to drop a magazine either into another unit (both persons and vehicles), or onto the ground (creating a new WeaponHolder object). Where unit is any unit, who will perform the action animation. Neither unit requires the ability to disable landmines.

SoldierOne action ]Ĭauses a unit to deactivate any armed landmine that is within about two meters of a unit. targetObject is the armed satchel object to be deactivated (class "pipeBomb" or "timeBomb"). targetUnit will have the deactivated satchel charge added to it is inventory. Where unit is any unit (they will perform the action animation as if deactivating a satchel charge). This action can be performed upon a satchel object from any distance. WestSoldierOne action Ĭauses a unit to deactivate and take a active satchel charge placed by any unit. Where unit is any unit that is currently taking a flag (no action animation is performed) and targetFlag' is a flag object. For example, if a person is taking a flag from a flagpole, then the cancelTakeFlag action should be executed while the flag is descending the flagpole. This action needs to be executed while the flag is being taken (which happens after the unit completes the taking/action animation) to prevent a unit taking the flag. The unit will complete the taking/action animation, but the flag will remain attached to it is current object. Where unit is any unit (no action animation is performed) and targetVehicle is any vehicle that is currently performing an autopilot landing.Ĭancels taking of a flag. SoldierOne action Ĭancels autopilot landing for an aircraft, including AI controlled aircraft. Where unit is any unit (no action animation is performed) and targetUnit is any unit that is in the process of performing an action. The target unit will complete it is current animation, although the action itself will not be performed. Where unit is any unit (no action animation is performed) and targetVehicle is any vehicle that is capable of hovering.ĬhopperOne action Ĭancels an action in progress. Note that while the auto-hover status can be toggled on an AI crewed or even an empty vehicle, it will only affect a vehicle controlled by a human pilot. The number of required parameters depends on the action type. Various data types, dependant on the action used. Can be any occupied vehicle or person that is not in a vehicle or also a Game Logic.
